It's an interesting mix of 4X, but in real-time, with first- and third-person cameras. Seriously, you can even command entire fleets of ships. Come across an asteroid to scan and think it would be cool to set up a mining outpost? You can do just that. It's down to you whether you wish to peruse justice, set up an economic empire, wage war against all factions, manipulate the stock markets, command capital ships, or simply haul cargo to and from to make some credits. These don't really do much but dictate what ship(s) you start with, as well as cash and other minor factors. Starting off, you have the choice of several profiles. Initially, the learning curve of X3 is a steep journey to traverse along, and this isn't helped by the UI, but once familiarized with keyboard shortcuts and more, you'll be firing through menus. There's a storyline you can choose to follow, but as soon as you're loaded into space, there are so many opportunities just calling out to you. X3 AP (with TC underneath) allows you to do pretty much whatever you want. TC and AP combined added loads more ships, stations, and other features to peak the X series. This is the first of the two big games, the second being the Albion Prelude (AP) expansion that hit in 2011. Titled "Reunion," Egosoft introduced enhanced graphics and other gameplay elements, which were then further advanced with the follow-up release of Terran Conflict (TC) in 2008. X3 rolled out in 2005 as the sequel to X2.
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